On this site I found plenty of information that helped me to draw my own topology lines that I feel best rigs my face for animation and lowest poly count along with .
http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
I've also drawn lines so that the adams apple can also by animated for swallowing or yawning animations.
The topology lines I've drawn are drawn over majoy creasing areas so that those details aren't lost when distorted.
Showing posts with label Sculpting. Show all posts
Showing posts with label Sculpting. Show all posts
My sculpt
I have 30 versions of my sculpt from beginning to end, but I'll only show a few that highlight major changes through out the sculpt.
In my first save I have sculpted the nose roughly and the eyes have been highlighted by very rough bulges. I've introduced a very rough adams apple and molded the head to the rough proportions of my own.
In this version I sculpted the lower half of the face more accurately, the chin and jaw have been refined and the lips have detail enough to be recognised as such. They eyes improved on a bit by giving all of the creases and lines eyes have in rough along with the brow details. Creases to the edge of my mouth to nose region are made.
In this version I've continued to add more throat detail and creases in the face, defining the cheek regions and edges of the brow to forehead. I reshaped the lips and sculpted the majority of the ear cavity. The eyes have become more shapely and the philtrum more accurately dipped at the bottom.
I've introduced hair details, making the mistake of drawing onto the face with it I ruined the symmetricality. Undoing this made some later adjustments harder because the model had been deformed.
In this one i've made the hair stand less tall on the head and increased overall details over the entire face and neck. I've made the eyes more open and given the lens a proper bulge to give it more believability. The ears have been improved upon by making them look less like they were pinned to the side of the head. I removed the dimples from the side of the mouth which were much too deep.
In this version I've added a lot more detail to the hair as well as bringing the ears out some more and little touch ups to the shape of the nose alar-sidewall
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