Project Leader: Lothar
We'll be creating digital assets. 2D, 3D and integration in a real-time environment.
Continue with previous project or create new game design document over holidays.
I'll be continuing on with the existing game design document and create 3D assets for a street in a slum.
Walk through, block out level (level design), fully playable level (only really feasible for a 2D platformer)
Cryengine, UDK, GameSalad, Stencil
I'll be making a walk-through in Cryengine 3.
We will have no scripting/coding lessons
We're required to produce a video and playable demo if we choose to work on a 2D title
Video and walk-through and the level for 3D
Video of a fly-over and level for level designing
CS - Platform + Distribution
Relationship between the platform and content
Independance of platforms and their exclusive content
We're aiming to have a facebook timeline of the last 2 decades of development in the field
We can look into the hardware and how that's affected the content on each platform which in turn will affect distribution to a degree.
Innovations in game content and the platforms themselves.
We'll need to blog our research
5 minute presentation on holidays' research