CS mini presentation

How the genre has changed through improvements of technology.


Andre Agassi Tennis - Controls were difficult to execute properly. you needed to move to the ball aswell as aim the shot while also being pin point accurate. the AI would even struggle. It's almost a miracle to get a rally going.
sprite graphics 16 bit colour poor physics and hit detection

Sega mega drive, named to represent  superiority (Mega), and speed (Drive)
most popular games sidescrolling platformers like sonic and beat em ups all much easier because of the D-pad allowing for 8-directional movement and the 3 buttons for various attacks or moves.

Marketed using celebrities and innuendos "the more you play with it the harder it gets" obviously not a very family friendly joke. Word play - To be this good takes AGES, to be this good takes SEGA, this would probably be considered quite tacky now.

Andre Agassi Generation - Slick interface, fluid controls, and realistic gameplay
3d graphics, 32bit colour much more forgiving hit detection and more realistic physics

PS2 controller setting the standard right up into this generation for controls. extra joysticks and split-d-pad allow for much easier control and much more variety paving the way for nearly every genre of game available today.

Advertising campaign gave the impression that the console was a force to be reckoned with, serious, bold and overpowering, sleek tone to their ads.Down right creepy ads like the one featuring the girl with the incredibly disproportioned face. DO NOT UNDERESTIMATE THE POWER OF PLAYSTATION



Grand Slam Tennis - beautifully intuitive, surprisingly strong tennis game and an interesting evolution of the Wii controller too
realistic graphics, 32 bit colour hit detection is immaculate thanks to wii-motion-plus physics are nearly exactly the same as reality.

First console to ever fully embrace motion controls as the default. fitness titles and sports titles are amongst the most popular and sell incredibly well amongst children and adults.

Contrasting the PS2, the wii's advertising campaigns was a very bright and lively affair, family friendly and focusing on fun. It quite literally contrasted the PS2's very dark visuals with white being the dominant colour of the Wii ads.

Final note, the advancement and mass production of hard ware help create more powerful devices which enable more vibrant and interesting game possibilities.